Click the PC icon in Cheat Engine in order to select the game process."Set Research Per Citizen to 9999? (Auto Disable)" sets Research per Citizen to 9999. "Set Production Per Citizen to 9999? (Auto Disable)" sets Production per Citizen to 9999. "Set Food Per Citizen to 9999? (Auto Disable)" sets Food per Citizzen to 9999. "Set Ships to Massive?" sets Ships to Level 6, massive range and speed. "Set Total Picks to 9999999?" sets Total Picks to 9999999. "Money Set to 9999999? (Auto Disable)" sets Battle Arena Money to 9999999.ġ. "Set Ships to Massive?" Ship speed reduced as was going too fast to interact with planets etc. May work on other versions.Īuto Disable removed, as enemies don't appear to be affected. "Module Set to Size 1 * 1?" sets module size to 1 square in the shipyard. Modifying the Shipyard sidebar module stats does not modify already-placed modules nor saved ship loadout modules.ġ. This loads the Shipyard sidebar module stats into the module underneath the cursor. "Module Set to Massive?" sets the Shipyard sidebar module to massive stats.Īllows other Shipyard sidebar module stats to be modfied. "Module Set to Size 1 * 1?" sets all modules size to 1 square in the Shipyard. hey all, i've reached a point where all i have are precentage improvments on weapons etc and my empire is large enough so it takes me 5-6 turns to research each one meaning: i have to re-choose a research field every 5-6 turns this is quite annoying for my taste, i really just want to stop all research for a while but i cant find any option to do it is there one if not i hope zero and the. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Please, please, do not go on to ruin the phantastic atmosphere of the game! Its basis is joy of pure detail.Simple table for StarDrive 2, may or may not work. However, when quit the game and come back in and start new game my custom races even though have new names continue to have the racial traits of the original race. make sure, fleets will stay in theirs original setup, when a battle is over. I have tried multiple times to create modified races and save them under different names. If I fight a space battle with more than one fleet in a sector, the fleets are united in one big fleet after it - and every single fleet has to be restructured and -named. The former solution was perfect - one could use it, but if you did not want to, it was really no disadvantage in gameplay. A the moment its just sending nameless units. A restorage of all options to individualize ground units (infantry) is important, too! It makes it so much more intense if you see which troops of which origin in which given spezification are fighting your grounbattles. Please solve the following problem: if you pause a battle in speed 0.25 and then go on, speed often jumps to 2 - which makes the pleasure of enjoying some details of the ship battles often unreachable. This enhances control enormously, espacially if you play with lots of fighter squadrons! Ad possibility to make tactical groups: "ctrl + 1" etc. I do not want to restore the same setup ever and ever again spending dozens of minutes with it, where the old version did it nice and automatically. Game looks super cool and before i purchase i want to ask, it is really. i saw this happened in many other games before but maybe they are right, maybe its really that bad. That is so important, because it saves immense time. i see so much reviews and topics about how buggy this game is but then i heard dev abandoned the first game and i thought maybe sequel is not that bad but people trying to punish the developer by giving negative reviews. In former times, fleets remembered the formation, they where deployed in the last batte. Delete the minimum distance when deploying your ships. At the moment it destroys the wonderful atmosphere of cinematic space battles. Give back the option to disable the tactical overlay with green / red markers under every ship etc. Here I´d like to mention important needs regarding espacially the last patch.
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